AI Insights · Timothy · April 2024
Top 5 Hybridcasual Games on iOS in Luxembourg Q1 2024
Explore the performance of the top 5 hybridcasual games on the iOS platform in Luxembourg during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw notable performances from the top 5 hybridcasual games on the iOS platform in Luxembourg. Here's a closer look at their trends in weekly downloads, revenue, and active users, with data from Sensor Tower.
Last War:Survival by FirstFun experienced significant growth in weekly revenue, peaking at around $6.8K in the final week of March. Weekly downloads started strong at 553 in the first week of January but saw a consistent decline, ending at 207 in the last week of March. The game maintained a stable number of weekly active users, with numbers fluctuating around 800-900 throughout the quarter.
Triple Match 3D from Boombox Games LTD showed a varied performance. Weekly revenue was highest at the start of the quarter, around $3.8K, and experienced fluctuations, ending at approximately $2.5K in the last week of March. Downloads were modest, peaking at 91 in the last week of January but generally low for the rest of the quarter. The game sustained a consistent number of active users, averaging around 570-620 weekly.
Match Factory! by Peak Games demonstrated steady weekly revenue, ranging from $815 to $1.6K, with a peak of $1.5K in the last week of March. Downloads showed some variability, peaking at 403 mid-March. The number of active users increased steadily, reaching 1.2K by the quarter's end.
Survivor!.io from HABBY had a fluctuating revenue, peaking at $1.2K in mid-March. The game saw low downloads throughout the quarter, with a peak of 16 in mid-February. Weekly active users gradually decreased from 290 at the start of January to 203 by the end of March.
Lastly, Rush Royale: Tower Defense TD by MY.GAMES B.V. had a peak revenue of $2.3K in the last week of January, but weekly revenue saw significant variations, ending at $896 in the last week of March. Downloads remained low, peaking at 11 in late January. Active users remained relatively stable, averaging around 220-230 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.